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Mount and blade warband enterprise
Mount and blade warband enterprise










mount and blade warband enterprise
  1. Mount and blade warband enterprise how to#
  2. Mount and blade warband enterprise install#
  3. Mount and blade warband enterprise mods#
mount and blade warband enterprise

+1 skill point per point in intelligence beyond 4 So level 1 characters have 22 points to spend to increase these beyond 4. same with "fac_commoners".Īfter those is the hero's items, you can find the other items in the game in the module_items.py, make sure each new item you add has "itm_" infront of it.Ģ2=statpoints lvl1, everyone starts with 4str|4agi|4int|4cha

mount and blade warband enterprise

The only one you really need to touch is tf_female, delete if your companion is male, put it in if it is a female.ĭont know what "0, reserved, " does, but we dont need to touch it either. To have them start in the cavalry group you need both tf_guarantee_horse and tf_mounted, they dont work separately.Įach of those needs to be separated by a " | " (shift+\) Tf_guarantee_ranged means they start assigned to archers as opposed to infantry Tf_unmovable_in_party_window means you cant like garrison them, or "disband" them Tf_hero means they show up in the Notes: Characters Now let me explain these tags after the names: once you have copied klethi's(npc16) scripts & strings, save the files, run build_module.bat, and as long as it doesnt give you any errors, go in game, START A NEW GAME, and use cheats to teleport to all the cities, and go in every tavern looking for "newcompanion" once you find it, you now know that your new companion "works" and exists, now you can edit it to make it a real "person" not just a clone. #npc For testing purposes, at this time, DO NOT change anything else about this new companion, follow the steps down to scripts and strings, just COPYING and pasting what klethi has, and changing the numbers. #npcChange the copies "npc16" to "npc17" and you can edit the other two names (first one is singular, second one is plural, like the difference between man and men, First one affects what their name shows up as in taverns and such, second one kinda seems like what they put "lord/lady" in front of, so you can have your companions first name be like "John, the knight" and the second name be "John" and when he's given a fief and made a lord he will be "Lord John" instead of "Lord John, the knight") If you have installed python properly, to open them, right click on them and choose "Edit with IDLE" (right under open). These four files are module_info.py, module_scripts.py, module_strings.py and module_troops.py While your at it, make a copy of your native fold and rename it so you don't screw up your native files, while making your companions.

Mount and blade warband enterprise mods#

Maybe make a new folder on your desktop called "My M&B Mod." Or you could extract it into its own folder in the M&B modules folder, that's what i did because i was constantly switching between the two.Īnd a clean copy of Native, if you used any mods on your native folder like tweakmb your gonna want to get a clean install, which you can get from You can extract the modsystem files anywhere really, but preferably in their own folder. ^You must do this otherwise you won't be able to open the.

Mount and blade warband enterprise install#

To install Python, refer to section 1.2 of this topic:

Mount and blade warband enterprise how to#

With special thanks to iggorbb for showing me how to make my own companions.












Mount and blade warband enterprise